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	<title>Killer Korp Games &#187; Video games</title>
	<atom:link href="http://www.killerkorp.com/blog/tag/video-games/feed" rel="self" type="application/rss+xml" />
	<link>http://www.killerkorp.com/blog</link>
	<description>Edgar Parente&#039;s personal blog</description>
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		<title>Arcadia Festival 2007</title>
		<link>http://www.killerkorp.com/blog/arcadia-festival-2007</link>
		<comments>http://www.killerkorp.com/blog/arcadia-festival-2007#comments</comments>
		<pubDate>Tue, 09 Mar 2010 01:58:04 +0000</pubDate>
		<dc:creator>Edge</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Arcadia Festival]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Edgar Parente]]></category>
		<category><![CDATA[Flashback]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Video games]]></category>
		<category><![CDATA[Video games Festival]]></category>

		<guid isPermaLink="false">http://www.killerkorp.com/blog/?p=103</guid>
		<description><![CDATA[On it&#8217;s third year running now, the show seems to maybe losing a little steam. It was a little more empty this year than last. Still good fun to be had.More companies were there this year. Beenox (Activision), Sony decided to make a come back, Rockstar had some bigger space &#8211; giving away huge amounts [...]]]></description>
			<content:encoded><![CDATA[<p>On it&#8217;s third year running now, the show seems to maybe losing a little steam. It was a little more empty this year than last. Still good fun to be had.<span id="more-103"></span>More companies were there this year. Beenox (Activision), Sony decided to make a come back, Rockstar had some bigger space &#8211; giving away huge amounts of swag as always. Microsoft and the Xbox were also there showing some released and at least one unreleased title (KUF).</p>
<p>Nintendo had it&#8217;s thing going with some zapper games and Mario Galaxy. We were told that Brawl would be there but that didn&#8217;t happen. No sweat! we changed our competition from Frog Bog (INTV) to Smash Bros. 64. We were one of the busiest zones because of it. Winners walked out with some classic NES or SNES games.</p>
<p>I&#8217;m eager to see what next year&#8217;s theme will be. they had the space station theme this year. I won&#8217;t be part of the game to create the zone for a fourth year, but i have faith that the team that was there would be happy to continue my steps. I have some other stuff to do around that time of the year (with the MIGS and all), but i&#8217;m also working on some other stuff that has to do with Arcadia</p>

<a href='http://www.killerkorp.com/blog/arcadia-festival-2007/masterchief' title='Master Chief and a fanboi'><img width="150" height="150" src="http://www.killerkorp.com/blog/wp-content/uploads/2010/03/masterchief-150x150.jpg" class="attachment-thumbnail" alt="Master Chief and a fanboi" title="Master Chief and a fanboi" /></a>
<a href='http://www.killerkorp.com/blog/arcadia-festival-2007/mvg' title='Miss Video Game Girl Competition'><img width="150" height="150" src="http://www.killerkorp.com/blog/wp-content/uploads/2010/03/mvg-150x150.jpg" class="attachment-thumbnail" alt="Miss Video Game Girl Competition" title="Miss Video Game Girl Competition" /></a>
<a href='http://www.killerkorp.com/blog/arcadia-festival-2007/overview-2' title='The overview of our zone'><img width="150" height="150" src="http://www.killerkorp.com/blog/wp-content/uploads/2010/03/overview-150x150.jpg" class="attachment-thumbnail" alt="The overview of our zone" title="The overview of our zone" /></a>
<a href='http://www.killerkorp.com/blog/arcadia-festival-2007/smashbros' title='Smash Bros Competition'><img width="150" height="150" src="http://www.killerkorp.com/blog/wp-content/uploads/2010/03/smashbros-150x150.jpg" class="attachment-thumbnail" alt="Smash Bros Competition" title="Smash Bros Competition" /></a>

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		<title>Arcadia Festival 2006</title>
		<link>http://www.killerkorp.com/blog/arcadia-festival-2006</link>
		<comments>http://www.killerkorp.com/blog/arcadia-festival-2006#comments</comments>
		<pubDate>Thu, 07 Jan 2010 23:16:59 +0000</pubDate>
		<dc:creator>Edge</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Arcadia Festival]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Edgar Parente]]></category>
		<category><![CDATA[Flashback]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Video games]]></category>
		<category><![CDATA[Video games Festival]]></category>

		<guid isPermaLink="false">http://www.killerkorp.com/blog/?p=90</guid>
		<description><![CDATA[In 2005 the Festival was in a glorified Hockey Rink. This year we were at the Uniprix Stadium (think 5 full tennis courts). More space didn&#8217;t make it feel any less crowded. Once again we brought our old consoles for people to play and we stayed with that old school feel. This year we had [...]]]></description>
			<content:encoded><![CDATA[<p>In 2005 the Festival was in a glorified Hockey Rink. This year we were at the Uniprix Stadium (think 5 full tennis courts). More space didn&#8217;t make it feel any less crowded.<span id="more-90"></span></p>
<p>Once again we brought our old consoles for people to play and we stayed with that old school feel. This year we had a museum section also. A Neo Geo AES and Apple/Bandai Pippin were biggest treasures.</p>
<p>This years musical acts were TouchBoy, FreezePop, and Minibosses who were back promoting their first studio album. We had the opportunity to film the Minibosses show so I can make it available for download if anybody wishes.</p>
<p>The Show was absolutely completely dominated by Nintendo and the playable Wii. To be released soon after Arcadia everyone was lining up to give it a whirl.</p>
<p>it was fun. I was also interviewed by a journalist who quoted me. it&#8217;s in french but it&#8217;s there. (<a title="Arcadia Festival on Le Devoir" href="http://www.ledevoir.com/societe/science-et-technologie/122739/la-nouvelle-console-de-nintendo-a-vole-la-vedette-au-festival-arcadia" target="_blank">News Article</a>)</p>

<a href='http://www.killerkorp.com/blog/arcadia-festival-2006/fullfloor' title='An overview of our zone'><img width="150" height="150" src="http://www.killerkorp.com/blog/wp-content/uploads/2010/01/fullfloor-150x150.jpg" class="attachment-thumbnail" alt="An overview of our zone" title="An overview of our zone" /></a>
<a href='http://www.killerkorp.com/blog/arcadia-festival-2006/floorfull' title='The Place is Full Again'><img width="150" height="150" src="http://www.killerkorp.com/blog/wp-content/uploads/2010/01/floorfull-150x150.jpg" class="attachment-thumbnail" alt="The Place is Full Again" title="The Place is Full Again" /></a>
<a href='http://www.killerkorp.com/blog/arcadia-festival-2006/wiiline' title='The Wii Line'><img width="150" height="150" src="http://www.killerkorp.com/blog/wp-content/uploads/2010/01/wiiline-150x150.jpg" class="attachment-thumbnail" alt="The Wii Line" title="The Wii Line" /></a>
<a href='http://www.killerkorp.com/blog/arcadia-festival-2006/touchboy' title='Touch Boy'><img width="150" height="150" src="http://www.killerkorp.com/blog/wp-content/uploads/2010/01/touchboy-150x150.jpg" class="attachment-thumbnail" alt="Touch Boy" title="Touch Boy" /></a>
<a href='http://www.killerkorp.com/blog/arcadia-festival-2006/freezepop' title='Freeze Pop'><img width="150" height="150" src="http://www.killerkorp.com/blog/wp-content/uploads/2010/01/freezepop-150x150.jpg" class="attachment-thumbnail" alt="Freeze Pop" title="Freeze Pop" /></a>
<a href='http://www.killerkorp.com/blog/arcadia-festival-2006/minibosses1' title='Mini Bosses'><img width="150" height="150" src="http://www.killerkorp.com/blog/wp-content/uploads/2010/01/minibosses1-150x150.jpg" class="attachment-thumbnail" alt="Mini Bosses" title="Mini Bosses" /></a>
<a href='http://www.killerkorp.com/blog/arcadia-festival-2006/minibosses2' title='Mini Bosses '><img width="150" height="150" src="http://www.killerkorp.com/blog/wp-content/uploads/2010/01/minibosses2-150x150.jpg" class="attachment-thumbnail" alt="Mini Bosses" title="Mini Bosses" /></a>

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		<title>Dawn of Heroes (Nintendo DS)</title>
		<link>http://www.killerkorp.com/blog/dawn-of-heroes-nintendo-ds</link>
		<comments>http://www.killerkorp.com/blog/dawn-of-heroes-nintendo-ds#comments</comments>
		<pubDate>Wed, 04 Nov 2009 17:43:43 +0000</pubDate>
		<dc:creator>Edge</dc:creator>
				<category><![CDATA[Dawn of Heroes]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Doh]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[DSi]]></category>
		<category><![CDATA[Edgar Parente]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Video games]]></category>
		<category><![CDATA[Wicked Studios]]></category>

		<guid isPermaLink="false">http://www.killerkorp.com/blog/?p=72</guid>
		<description><![CDATA[While at Wicked Studios, I was working on Dawn of Heroes for Nintendo DS(i). it&#8217;s a Turn Based Tactics Puzzle game. The puzzle part makes people wonder usually, but there is nothing to be feared; When you see the game you&#8217;ll get it. It&#8217;s not like the other tactic games out there. I was Programmer [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_73" class="wp-caption aligncenter" style="width: 410px"><a rel="attachment wp-att-73" href="http://www.killerkorp.com/blog/dawn-of-heroes-nintendo-ds/doh"><img class="size-full wp-image-73 " title="Dawn of Heroes Logo" src="http://www.killerkorp.com/blog/wp-content/uploads/2009/11/doh.jpg" alt="Dawn of Heroes Logo" width="400" height="212" /></a><p class="wp-caption-text">Dawn of Heroes Logo</p></div>
<p>While at Wicked Studios, I was working on Dawn of Heroes for Nintendo DS(i). it&#8217;s a Turn Based Tactics Puzzle game. The puzzle part makes people wonder usually, but there is nothing to be feared; When you see the game you&#8217;ll get it. It&#8217;s not like the other tactic games out there.<br />
<span id="more-72"></span><br />
I was Programmer / Game Designer on this project. Working in a small team, I was pretty much all over the place. I worked on so many different systems it&#8217;s hard for me to name them all. 2D engine, Wireless / Wi-Fi, Gameplay, and so much more. On the design front, I worked on many of the battles, balancing and creating the puzzles. I also worked a much of the gameplay design.</p>
<p>The game is finished and in the publisher&#8217;s hand at this point. let&#8217;s hope they release it soon.</p>
<p style="text-align: center;"><object style="width: 445px; height: 364px;" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="445" height="364" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/vdFiaeZ4h6o&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;border=1" /><param name="hspace" value="15" /><embed style="width: 445px; height: 364px;" type="application/x-shockwave-flash" width="445" height="364" src="http://www.youtube.com/v/vdFiaeZ4h6o&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;border=1" hspace="15"></embed></object></p>
<p style="text-align: left;">This trailer dates from 2007 when we first announced the game at TGS. They were all DS assets, but they were rendered in Maya. The music isn&#8217;t ours, it was added by the user who uploaded the video, but it&#8217;s the video with the most views.The other videos can be seen on the <a title="Official Dawn of Heroes website" href="http://www.dawnofheroes.com" target="_blank">official Dawn of Heroes website</a>.</p>
<p style="text-align: left;">The second page has a video interview I did.</p>
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		<title>Acradia Festival 2005</title>
		<link>http://www.killerkorp.com/blog/acradia-festival-2005</link>
		<comments>http://www.killerkorp.com/blog/acradia-festival-2005#comments</comments>
		<pubDate>Tue, 03 Nov 2009 23:41:56 +0000</pubDate>
		<dc:creator>Edge</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Arcadia Festival]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Edgar Parente]]></category>
		<category><![CDATA[Flashback]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Video games]]></category>
		<category><![CDATA[Video games Festival]]></category>

		<guid isPermaLink="false">http://www.killerkorp.com/blog/?p=23</guid>
		<description><![CDATA[What a crazy time we had at the festival, Minibosses, Bitshifter, Nullsleep, Bubblyfish, and David Kristian we&#8217;re there to provide excellent shows on saturday. Not to forget Junkie XL. I was the main organiser of the Flashback Zone, and this is how it came about.When members of the CCJVQ learned of the festival, Yan (then [...]]]></description>
			<content:encoded><![CDATA[<p>What a crazy time we had at the festival, Minibosses, Bitshifter, Nullsleep, Bubblyfish, and David Kristian we&#8217;re there to provide excellent shows on saturday. Not to forget Junkie XL.<span id="more-23"></span></p>
<p>I was the main organiser of the Flashback Zone, and this is how it came about.When members of the CCJVQ learned of the festival, Yan (then club president), contacted the organisers of the festival who liked the idea of having a retro zone.Unfortunately Yan became very busy and unable to continue with the organisation. He then left it to me to continue.</p>
<p>We built an area with consoles and portables for people to play. Both CCJVQ and CGCC were represented. Atari was generous enough to display their (yet unreleased) Atari Flashback 2.0 at the festival. I must say it was one of the most popular areas of the Festival, certainly one having the most Media attached to it.</p>

<a href='http://www.killerkorp.com/blog/acradia-festival-2005/minibosses' title='Minibosses playing their NES-Metal'><img width="150" height="150" src="http://www.killerkorp.com/blog/wp-content/uploads/2009/11/minibosses-150x150.jpg" class="attachment-thumbnail" alt="Minibosses playing their NES-Metal" title="Minibosses playing their NES-Metal" /></a>
<a href='http://www.killerkorp.com/blog/acradia-festival-2005/mainscene' title='Packed it was around the main scene'><img width="150" height="150" src="http://www.killerkorp.com/blog/wp-content/uploads/2009/11/mainscene-150x150.jpg" class="attachment-thumbnail" alt="Packed it was around the main scene" title="Packed it was around the main scene" /></a>
<a href='http://www.killerkorp.com/blog/acradia-festival-2005/fullfloorplan' title='What the whole place looked like'><img width="150" height="150" src="http://www.killerkorp.com/blog/wp-content/uploads/2009/11/fullfloorplan-150x150.jpg" class="attachment-thumbnail" alt="What the whole place looked like" title="What the whole place looked like" /></a>
<a href='http://www.killerkorp.com/blog/acradia-festival-2005/nintendotruck' title='Nintendo had a truck in its booth'><img width="150" height="150" src="http://www.killerkorp.com/blog/wp-content/uploads/2009/11/nintendotruck-150x150.jpg" class="attachment-thumbnail" alt="Nintendo had a truck in its booth" title="Nintendo had a truck in its booth" /></a>
<a href='http://www.killerkorp.com/blog/acradia-festival-2005/nintendozelda' title='Twilight Princess prior to release '><img width="150" height="150" src="http://www.killerkorp.com/blog/wp-content/uploads/2009/11/nintendozelda-150x150.jpg" class="attachment-thumbnail" alt="Twilight Princess prior to release" title="Twilight Princess prior to release" /></a>
<a href='http://www.killerkorp.com/blog/acradia-festival-2005/peopleflashback' title='Plenty of people playing my games'><img width="150" height="150" src="http://www.killerkorp.com/blog/wp-content/uploads/2009/11/peopleflashback-150x150.jpg" class="attachment-thumbnail" alt="Plenty of people playing my games" title="Plenty of people playing my games" /></a>
<a href='http://www.killerkorp.com/blog/acradia-festival-2005/overview' title='An overview of the Flashback Zone'><img width="150" height="150" src="http://www.killerkorp.com/blog/wp-content/uploads/2009/11/overview-150x150.jpg" class="attachment-thumbnail" alt="An overview of the Flashback Zone" title="An overview of the Flashback Zone" /></a>
<a href='http://www.killerkorp.com/blog/acradia-festival-2005/flashbacklogos' title='From the back of the zone'><img width="150" height="150" src="http://www.killerkorp.com/blog/wp-content/uploads/2009/11/flashbacklogos-150x150.jpg" class="attachment-thumbnail" alt="From the back of the zone" title="From the back of the zone" /></a>
<a href='http://www.killerkorp.com/blog/acradia-festival-2005/fragdolls' title='A few of us sitting with the FragDolls'><img width="150" height="150" src="http://www.killerkorp.com/blog/wp-content/uploads/2009/11/fragdolls-150x150.jpg" class="attachment-thumbnail" alt="A few of us sitting with the FragDolls" title="A few of us sitting with the FragDolls" /></a>

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		<title>DP Challenge 2</title>
		<link>http://www.killerkorp.com/blog/dp-challenge-2</link>
		<comments>http://www.killerkorp.com/blog/dp-challenge-2#comments</comments>
		<pubDate>Tue, 03 Nov 2009 17:31:39 +0000</pubDate>
		<dc:creator>Edge</dc:creator>
				<category><![CDATA[David Perry Challenges]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[David Perry]]></category>
		<category><![CDATA[DP Challenges]]></category>
		<category><![CDATA[Edgar Parente]]></category>
		<category><![CDATA[Video games]]></category>

		<guid isPermaLink="false">http://www.killerkorp.com/blog/?p=11</guid>
		<description><![CDATA[When I finished the first Challenge, Mr. Perry wasted no time giving me the second: Why games Sell. There are 2 important things for games: They have to be good, and they have to sell. This second challenge looks to see the reason for a game selling because not every good game sells. Ico for [...]]]></description>
			<content:encoded><![CDATA[<p>When I finished the first Challenge, Mr. Perry wasted no time giving me the second: Why games Sell. There are 2 important things for games: They have to be good, and they have to sell. This second challenge looks to see the reason for a game selling because not every good game sells. Ico for PS2 is a prime example of still being one of the highest rated game on the system, but it was a flop; it didn&#8217;t sell.</p>
<p><span id="more-11"></span>Some things to note are the box, Trailers, Ads, ratings, etc. Marketing is what makes a game sell in the end. 50 top selling games is the goal here. This is not easy to find as most of that information is held by marketing research groups. It was agreed that I could look at the top selling games of the quarter or month, and as time passes new top selling games will appear. So i went on <a title="IGN" rel="nofollow" href="http://www.ign.com" target="_blank">www.ign.com</a> and <a title="NPD" rel="nofollow" href="http://www.npd.com/" target="_blank">www.NPD.com</a>,                         and <a title="Game Spot" rel="nofollow" href="http://www.gamespot.com/" target="_blank">www.gamespot.com</a> and looked at the top sellers. I would only look at a game that was on a top sellers list for 2 months or on quarterly lists.</p>
<p>This one did take less time than the first, but it still took some 200 to 250 hours to complete. It was interesting to find the patterns in here. It&#8217;s a big contradiction to the first challenge sometimes. Similar to the first challenge here are all the games I looked at as well as a 3 page discussion of ideal marketing.</p>
<ul>
<li> <a href="mystuff/Challenge2-Complete.pdf" target="_blank">Challenge 2 &#8211; Complete</a> The whole list is here all confounded. Notice how some games are pretty bad. but still sell because of other aspects of the marketing machine (190kb)</li>
<li> <a href="mystuff/Challenge2-Ideal%20Marketing.pdf" target="_blank">Discussions on                             Ideal Marketing</a> &#8211; A 3 page paper outlining aspects that I believe are important in the marketing process of a game (69kb)</li>
</ul>
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		<title>DP Challenge 1</title>
		<link>http://www.killerkorp.com/blog/dp-challenge-1</link>
		<comments>http://www.killerkorp.com/blog/dp-challenge-1#comments</comments>
		<pubDate>Tue, 03 Nov 2009 17:20:37 +0000</pubDate>
		<dc:creator>Edge</dc:creator>
				<category><![CDATA[David Perry Challenges]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[David Perry]]></category>
		<category><![CDATA[DP Challenges]]></category>
		<category><![CDATA[Edgar Parente]]></category>
		<category><![CDATA[Video games]]></category>

		<guid isPermaLink="false">http://www.killerkorp.com/blog/?p=5</guid>
		<description><![CDATA[The first challenge was to analyse 100 top rated games for the system of your liking and taking notes on certain aspects such as controls, immersion, and memory. I choose to split the 100 games into the most recent consoles: Xbox, Gamecube, PlayStation 2 and Gameboy Advance. I looked at 25 games for each console. [...]]]></description>
			<content:encoded><![CDATA[<p>The first challenge was to analyse 100 top rated games for the system of your liking and taking notes on certain aspects such as controls, immersion, and memory. I choose to split the 100 games into the most recent consoles: Xbox, Gamecube, PlayStation 2 and Gameboy Advance. I looked at 25 games for each console.</p>
<p><span id="more-5"></span>I thought this was an interesting challenge because it obliged you to look and play games that you might not play any other time. I played Madden games from 2001 all the way through 2005. I had never played Madden before. It also allowed me to discover games that I had previously dismissed, and now want to own because of this (ICO anyone?).</p>
<p align="left">I submitted my final 25 games and was advised by David Perry that i was been the first to complete this challenge. I&#8217;ve made available here my research in PDF format. As an extra I also wrote a 6 page paper on some ideal elements that should be included or at least considered when designing a game.</p>
<div>
<ul>
<li> <a href="mystuff/Challenge1-Xbox.pdf" target="_blank">Xbox</a> &#8211; The first 25 games                             that I submitted. (197kb)</li>
<li><a href="mystuff/Challenge1-GC.pdf" target="_blank">Gamecube</a> &#8211; I found that most of the games high on this list are first or second party. (182kb)</li>
<li> <a href="mystuff/Challenge1-PS2.pdf" target="_blank">PlayStation 2</a> &#8211; Plenty                             of interesting games in here, and sequels (196kb)</li>
<li> <a href="mystuff/Challenge1-GBA.pdf" target="_blank">Gameboy Advance</a> &#8211; This was different than the other because of the handheld aspects that must be taken in consideration (172kb)</li>
<li> <a href="mystuff/Challenge1-Ideal%20game.pdf" target="_blank">Discussions on an Ideal                             Game</a> &#8211; A 6 page paper outlining aspects that I believe are important in a game (83kb)</li>
</ul>
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